tri3d.geometry¶
Tri3D defines a number of basic geometric transformations to facilitate the manipulation of points coordinates. These transformations implement a common interface.
Geometric transformations¶
Base class for geometric transformations. |
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Linear transformation defined by a matrix. |
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A series of operations. |
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A Rotation defined by a quaternion (w, x, y, z). |
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Translatation |
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A rotation followed by a translation. |
Utilities¶
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Return the points that lie inside a bounding box. |
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Return whether any of a box corner points lands within an image. |