tri3d.geometry¶
Tri3D defines a number of basic geometric transformations to facilitate the manipulation of points coordinates. These transformations implement a common interface.
Geometric transformations¶
| Base class for geometric transformations. | |
| 
 | Linear transformation defined by a matrix. | 
| 
 | A series of operations. | 
| 
 | A Rotation defined by a quaternion (w, x, y, z). | 
| 
 | Translatation. | 
| 
 | A rotation followed by a translation. | 
Utilities¶
| 
 | Return the points that lie inside a bounding box. | 
| 
 | Return whether any of a box corner points lands within an image. |