Rotation

class tri3d.geometry.Rotation(quat)

A Rotation defined by a quaternion (w, x, y, z).

apply(x)

Apply transformation to given point or array of points.

The broadcasting rules between transformations and their inputs are as follows:

transform

input

output

brodcast

[]

[3]

[3]

single mapping

[]

[n,3]

[n,3]

broadcast transform

[n]

[3]

[n,3]

broadcst input

[n]

[n]

[n,3]

one-to-one mapping

Return type:

ndarray

inv()

Return inverse transformation.

Return type:

Self

property single: bool

Whether this is a single transformation or a batch.

as_quat()

Return the quaternion representation.

classmethod from_matrix(mat)

Create a rotation from 3x3 or 4x4 rotation matrices.

as_matrix()

Return the rotation as a 4x4 rotation matrix.

Return type:

ndarray