Rotation¶
- class tri3d.geometry.Rotation(quat)[source]¶
A Rotation defined by a quaternion (w, x, y, z).
- __matmul__(other)[source]¶
Compose transformations together.
The rightmost operation is applied first.
- Parameters:
other (Transformation)
- Return type:
- apply(x)[source]¶
Apply transformation to given point or array of points.
The broadcasting rules between transformations and their inputs are as follows:
transform
input
output
brodcast
[][3][3]single mapping
[][n,3][n,3]broadcast transform
[n][3][n,3]broadcst input
[n][n][n,3]one-to-one mapping
- Return type:
- property single¶
Whether this is a single transformation or a batch.