Transformation¶
- class tri3d.geometry.Transformation¶
Base class for geometric transformations.
A transformation can can host a single or a batch of transformations as indicated by the the
single
attribute. Batched transformation support len and indexing.Transformations can be chained together with the matrix multiplication (@) operator.
- abstract property single: bool¶
Whether this is a single transformation or a batch.
- abstract apply(x)¶
Apply transformation to given point or array of points.
The broadcasting rules between transformations and their inputs are as follows:
transform
input
output
brodcast
[]
[3]
[3]
single mapping
[]
[n,3]
[n,3]
broadcast transform
[n]
[3]
[n,3]
broadcst input
[n]
[n]
[n,3]
one-to-one mapping
- Return type:
ndarray
- abstract inv()¶
Return inverse transformation.
- Return type:
Self