RigidTransform¶
- class tri3d.geometry.RigidTransform(rotation, translation)¶
A rotation followed by a translation.
- classmethod interpolate(p1, p2, w)¶
Linearly interpolate between two transformations.
- Parameters:
p1 (Self) – Left transformation
p2 (Self) – Right transformations
w (float) – Interpolation ratio such that 0. -> p1, 1. -> p2.
- property single: bool¶
Whether this is a single transformation or a batch.
- apply(x)¶
Apply transformation to given point or array of points.
The broadcasting rules between transformations and their inputs are as follows:
transform
input
output
brodcast
[]
[3]
[3]
single mapping
[]
[n,3]
[n,3]
broadcast transform
[n]
[3]
[n,3]
broadcst input
[n]
[n]
[n,3]
one-to-one mapping
- Return type:
ndarray
- inv()¶
Return inverse transformation.
- Return type:
Self